Half of my games are good, and some of my best games are in the Neptune now, but the other half are insta-deletes that really aren't much fun to play. I can't figure out how to win consistently with it. My desire to continue spending money has been greatly diminished by the flat-lining of the RN CL line. Very, very few of us can play these ships like Euro, so for most of us it's a pretty harsh move.Īnd WG, read this carefully - I'm one of the guys that likes the game enough to spend actual cold, hard cash here. But they build this line around smoke, so they should have given some kind of a buff to balance the nerf. It should, in theory, make the game better and take us a tiny bit closer to reality. I just got the Mino.I mean, I've spent so much time and energy on this line that I might as well finish it.īut honestly, I don't mind the nerf in principal. I still have a better than 50% win rate with it. Sometimes it works, sometimes not so much. As a result, I run the Edinburgh with radar. I spent a fair amount of time slogging up the line, and about the time I got the Eddy the smoke changes hit (I got her a couple of weeks before the changes, I think). maybe that could comp the damage numbers up without having any mechanics changed? could you attach an RNG "seed" value to each ship which might aid in your favor when red rounds are incoming. and it probably takes a few weeks at lower numbers before they start thinking about tweaking them.Ī numb thought just hit me. It takes probably a ten to twenty percent solid drop in stats before the alarms go off. I'll go back to smoke.īut if the stats say the numbers are down, they're down. The smoke change had me trying her without smoke. The Mino alone, in her smoke, could stop nearly the entire red fleet, forcing them to change their course. the complete hiding of your ship up until the minimum discovery range. Playing the French line helps with the two top ships in the R(U)N cruiser line. You so much as look at a red ship the wrong way and bam, you're out of it or close to it. Funny thing about those RN cruisers tho'.įrom my experience - the line is complete, I have a Mino - the line goes fragile about the Edinburgh or Ed as I call her. it is pitifully small for a much larger ship. compare it to say oh, I dunno, a USN destroyer. There's literally nothing the Nepture has to "adapt" with. The ENTIRE LINE was built around the one "mechanic" WOW utterly nerfed. Made worse even still because the Neptune turns horribly AND predictably, like a BB in many ways, so good BB players can hit it at pretty much any range consistently. Made even worse because Neptune is a big CA target. Made worse because the Neptune has huge detection. Get in close, and Neptune has ZERO armor, AND the BBs at its tier and above have 20km+ range regardless, meaning you're in range of 2-3 BBs once spotted and cannot prevent broadside to all, which does not really matter anyway because the Neptune can be penned at any angle. Shells are garbage and 70-80% of them shatter or deflect on anything at range that 1) can't WASD and 2) you are lucky enough to hit given shell loft/float.ĪP cannot kill DDs you spot before the entire enemy focuses on and deletes you. The issue is the Neptune has ZERO other tools to "adapt" with given the current game meta. More importantly, please cease whining about not being able to abuse the mechanic you were never meant to abuse. My personal feeling is the nerf only affects players who can't get it done unless they abuse that mechanic. If you think that the Minotaur is going to be better then you're in for a nasty shock as it has the same armour as Neptune, even though it does benefit from improved ROF and concealment.We were never meant to just sit in smoke and pewpew away. You cannot use them at range as their shell velocity is pitiful, but the rounds do decent penetration to vulnerable ships and the ROF is excellent. Then slip away before the smoke goes and reposition yourself for the next smoke screen. The idea is that you're supposed to put yourself in an advantageous position where you can deal as much damage as possible when in smoke. It has to rely on other ships spotting for it. It has to rely on sitting in smoke and spamming AP at targets in range. Sorry old boy but it has to rely on smoke to survive. I only hope that if/when I upgrade the minotaur can redeem the British line But after smoke, or god forbid rader, you are toast. Yes, i sail into range, pop smoke and fire. Based on yalls posts, you agree that if you dont use smoke than you are sunk. This ship should not have to rely on smoke to survive.
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